Status Update 1: Level builder
Noisious's Perfect Knowledge » Devlog
I finally created a working level builder, how it works:
- elevator screen calls level builder to build level from asset,
- it sets up the bounds (for putting the tiles into a non-negative position),
- it adjusts the tiles from the asset,
- it places the areas, rooms, and the exits, then makes them comply with the bounds,
- it places the tiles based off a list, then textures the tiles
- it places the items and the notebooks, then makes them comply with the bounds.
- It places the objects based off the tile from the list (the plants, the tables, etc), then they are put into the tile.
- it places the tutor Noisious,
- it places the wander points,
- it sets up the NavMesh,
- it places the NPCs based off a list of Vector2s.
Noisious's Perfect Knowledge
A baldi fangame
Status | In development |
Author | MTalt57 |
Genre | Strategy |
Tags | Baldi's Basics, Fangame, Singleplayer, Unity |
Languages | English |
Accessibility | Subtitles |
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