Replacing stolen assets


There is a version of the Schoolhouse Escape song I used during early development of the game that is not a MIDI, I replaced it because one of the parts of it is from FFS (the "hang" part) and I do not want to get in trouble (It was used here, it starts at 0:10): (Never mind this part, I will keep this part though so people will know why I removed the song in the first place).

My game also used assets from other games during early development, I decided to replace some of them (by making my own asset, reuse/modify an existing asset, or from other, like the sound that plays when you use the chocolate bucket, that sound came from Roblox, and the stone texture in the tunnel is from TexiGen) because, again, I didn't want to get in trouble (why "some of them", because I haven't replaced some assets yet, like the explosion texture that appears when a fan explodes)

Also, during early development, the chocolate bucket's icon reused the Water Bucket item from FFS, but the water is recolored to brown to look like chocolate, and the splash sprite was the splash from FFS, but recolored, I replaced them later (Again, So I wouldn't get in trouble).

I will replace the stolen assets in the next version (0.4), like the fan explosion sound, the explosion texture, the "subtitle" texture (which is behind the "Campaign" and "Extras" buttons in the main menu), the loading screen music (since it was from Saintza4), and the door breaking sound (since the audioclip was from FFS).

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